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YoRHa: Pearl Harbor Descent Record - A NieR:Automata Story 01: Pearl Harbor Descent Record 1

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While designing the game's RPG elements, the staff at PlatinumGames were partially inspired by The Witcher 3: Wild Hunt (2015), including the high standard of its sidequests. If the repair attempt is successful, the body is resurrected as a temporary ally, but if the attempt is unsuccessful, it becomes an enemy the player can fight.

PC Gamer 's Andy Kelly was positive about the game but criticized the PC port for its graphical and technical issues at release.Nintendo World Report 's Matthew Zawodniak, giving the game a perfect score, described it as one of the best games ever made due to its narrative and gameplay design. The game's visuals were generally praised [8] [89] [92] [98] despite comments regarding occasional poor environment quality or visual spectacle. The team also included the option for player to sacrifice their save data to aid other random players in the closing credit sequence, a mechanic similar to that of the original Nier.

The four YoRHa unit survivors of the Pearl Harbor Descent work to carry out their mission to take back the Earth from the machine lifeform invaders alongside members of the Resistance, androids who were sent to Earth 200 years prior. Also to this end, the developers included mechanics that would allow both casual and experienced action gamers to enjoy the game.Saito stated that the release of a version for Xbox One was being considered, [74] but later said it would not be developed due to low Xbox hardware sales in Japan and the wish to focus on a single console. Reviewers generally enjoyed the gameplay, but several critics felt that the combat lacked depth compared to previous PlatinumGames titles. The content was unlocked in-game from the chapter-selection screen, and requires data saved from a completed playthrough. While carrying over the Drakengard tradition of a dark atmosphere and branching storylines, there is no direct narrative connection between Nier: Automata and the rest of the series.

The developers thought Yoshida would be too busy to contribute, but he was willing to join the project due to fans of Nier working at his company, CyDesignation.a b c 「NieR:Automata」はこうして作られた。ディレクターのヨコオタロウ氏とプロデューサーの齊藤陽介氏が,シンガポールのゲームイベントで述べたこと ["NieR: Automata" was made in this way. By including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world".

The final ending featured a shooting sequence where the player fought their way through the closing credits, which symbolized the characters breaking out of a known system to find the hope of a new future. In October 2018, 2B was announced as a playable guest character DLC for Bandai Namco's fighting game Soulcalibur VI. Yoko's desire was to make the game's conclusion happy, which prompted scepticism from other staff members. Ueda's previous encounters and good working relationship with Okabe helped the smooth implementation of the game's sound.The campaign made a strong impression on Yoko, who adapted the idea into in-game messages of encouragement from players across the world. PlatinumGames handled primary development of the game while Square Enix supported the project with additional staff and sound design.

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