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Retro | Speak & Spell Electronic Game | Classic Retro Interactive Toy, Educational Learning System For Boys & Girls Ages 4+ | Basic Fun 09624

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Letter – Another algorithm that allows the player to change a word that has been entered by shifting its letters several spaces down the alphabet. a b Woerner, Joerg. Texas Instruments Ready..Set...Read!. Datamath Calculator Museum. 15 December 2001. Texas Instruments itself later adapted the Speak & Spell's technology into a speech synthesizer accessory for its popular TI-99/4A computer. [49] Emulation [ edit ] At the same time, I was on a Freehand (R.I.P.) beta too, so all the artwork was done using a pre-release version of Freehand (note the bevelling around the red plastic? My first use of filters in Freehand). Again, having a focus and goal makes it easier to set about with your software tools.

a b c d e f g h i Woerner, Jeorg. Additional Pictures [8]. Datamath Calculator Museum. 23 December 2007. Yet the Speak & Spell has become one of the most iconic pieces of education technology, referenced again and again in pop culture. The device appeared in Toy Story and Toy Story 2 and, most famously, in E.T. the Extra-Terrestrial.At the end, Mr. Spell spells out the lyrics for "We Wish You a Merry Christmas," while Mr. Potato Head uses Mr. Mike as a karaoke machine. Speak & Spell introduced – first commercial use of DSP technology. Texas Instruments. Retrieved 17 December 2008. It was Texas Instruments engineer Paul Breedlove who reportedly came up with the idea of a learning aid for spelling. (Interestingly, one of the very first patents for educational devices was awarded in 1866: “an apparatus for teaching spelling.”) Breedlove’s idea was to build upon bubble memory, another TI research effort, and as such it involved an impressive technical challenge: the device should be able to speak the spelling word out loud. This emulator began in 2002, as a personal project I started with the single aim of improving my Flash Actionscript skills.

Woerner, Joerg. Texas Instruments Speak & Math (Type 1). Datamath Calculator Museum. 5 December 2001.

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Speak & Music – A musical audio game allowing free-form and memory-based (rhythm memory, eidetic musical memory, etc.) gameplay. [102] Like so much of education technology, the Speak & Spell takes a behaviorist approach to teaching and learning. a b Woerner, Joerg. Texas Instruments Magic Reading Desk. Datamath Calculator Museum. 5 December 2001. Speak & Spell" is an electronic toy launched by Texas Instruments (TI) in 1978. It is one of the first devices that can pronounce words and letters, mainly helping children learn spelling and vocabulary. The Speak & Math (sold as "Speak & Maths" in some countries) was released in 1980 with a shape identical to both the Speak & Spell and the Speak & Read but with a completely different keyboard layout, different game [91] [92] features, and a different color scheme. Where the American Speak & Spell had been colored red with yellow and orange accents, the American Speak & Math was gray with blue and orange highlights. The Speak & Math was designed to focus on mathematics in children of ages 6–12 with a library of over 100,000 random and preprogrammed problems. [91] It was regarded as the spiritual successor to TI's earlier DataMan series, [93] with the difference mainly relating to the addition of speech synthesizing software and the visual display. The Speak & Math was only released to American and British markets.

Woerner, Joerg. Texas Instruments Speak & Read (Type 2). Datamath Calculator Museum. 5 December 2001.

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The success of the Little Professor prompted Texas Instruments to brainstorm other possible electronic learning products. The Development of the Speak & Spell The word list used in each of the regional models reflects the recommendations of educators in each country. The English, French, German and Italian versions were all created by a team of non-specialists, in TI's plant near Antibes, France, under the watchful eye of Larry Brantingham who had patented the underlying technology.

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