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Games Workshop - Warhammer 40,000 - Kill Team: Blooded (Traitor Guard)

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As you can see, similar to Veteran Guardsmen teams we have a long list of unique specialists to choose from, along with the ability to swap two generic TRAITOR TROOPERS for more powerful unique operatives in the same way Wyrmblade do for their CULT AGENTS. Unlike the Wyrmblade team, The Blooded have so many specialists to choose from they can compose their entire team of them, only taking the generic traitor troopers if they wish to have 14 operatives on the table instead of 12. A situational ploy that allows operatives that do not have a Blooded Token to be treated as if they have one provided they’re within 6 inches of the opponent’s drop zone. Another ploy that emphasizes being up close and aggressive with your opponent, however it is unlikely to be useful until Turning Point 3 or later. It can however provide you some needed buffs in a pinch should you find yourself behind enemy lines. Dirty Fighters Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard. In each Strategy phase, after assigning your Blooded tokens (if any), if four or more friendly operatives in the killzone have Blooded tokens, you can select one of them to be under the gaze of the gods until the end of the Turning Point.

Finally there’s the B- Tier. These factions need help badly and hopefully will get it in the next competitive dataslate.

Battle Honours

This box is a great way to get into Kill Team for anyone new to the game – grab it and the Core Book and you’re good to go. For more experienced skirmishers, Moroch is perfect for expanding your games with new miniatures, missions, terrain, and more. As always, there’s a crop of new content on Warhammer+ this week. Citadel Colour Masterclass shows you how to paint muzzle burn on your gun barrels, while there’s a Battle Report from the Mortal Realms which finds the Thunderstrike-armoured Stormcast Eternals take on the Kruleboyz. Finally, Part One of Imperial Armour: The Siege of Vraks makes it to the Warhammer Vault, alongside issues 360 and 361 of White Dwarf. Chem-Breather [1 EP] – Identical in effect to the Wyrmblade Photo-Visors, makes operatives immune to Stun and negative APL modifiers. Intercessors and Imperial Navy teams are the only repeats in the Top 8s, and there’s plenty of diversity otherwise – Farstalker Kinband, Veteran Guardsmen, Elucidian Starstriders, Novitiates, Kommandos, and the new Exaction squad all make appearances. That’s a total of 8 different factions across two majors and with mixed terrain and that’s a good sign – it indicates a relatively diverse and healthy meta where some of us are no longer surprised by the rise of Intercessors as the elite faction preferred by competitive players. Motivation for Violence: Each time this operative performs a Charge action, it can move an additional for that action.

Score one VP at the end of a Turning Point if you control half or more of the objective markers on the table IF at least one of the operatives controlling each marker has a Blooded Token. Impossible to score during Turning Point one this is a slightly less useful Tac OP than Worthy Champion due to the nature of the blooded tokens, and is much more susceptible to counterplay from your opponent. Kill Team has some really difficult Tac Ops to achieve, while this is far from the hardest you’re unlikely to swap it out for many of the Seek and Destroy options. Bloodbath – Faction Tac Op 3 Perhaps the most situational of the 4 ploys. This allows operatives to retain a single normal hit during combat as a critical hit, provided they’re being supported in that combat. This is more likely to find its usefulness in matches where you outnumber your opponent, but even then The Blooded have access to a significant number of abilities to buff their combat prowess making this ploy feel, lore appropriate, but mechanically redundant. Tactical Ploys Callous Disregard The distinction in terrain is also helpful, as we can see a different set of teams make the cut based on the different style of terrain in US events. What Does it Mean: Analyzing the Data Imagine the surprise on your opponent’s face when their carefully concealed operatives find themselves face-to-face with a very angry Ogryn before they’ve taken a shot. While he’s causing mayhem behind enemy lines, the rest of your Blooded operatives can spread out and take objectives at their leisure.Your basic guys, they come with a lasgun and bayonet, and have no special rules specific to them. As mentioned before you don’t even have to take them, however as we will see one of the main differences between The Blooded and Loyalist Veterans is a greater focus on close range fighting with many Blooded specialists not having ranged options, meaning you may find yourself in a position where you prefer the ranged flexibility of these guys, especially when used in conjunction with the Overcharge Lasguns strategic ploy. Traitor Brimstone Grenadier This ability requires the person playing The Blooded to keep a pool of Blooded tokens. Tokens are added to your pool as follows: Moving on to the Traitor Enforcer and Traitor Ogryn, paint their armor with Retributor Armor. Their cloth and other non-metallic parts should be painted with Zandri Dust. If there are any additional details, such as small accessories, use Rhinox Hide.

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