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Tomorrow, and Tomorrow, and Tomorrow

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Two kids meet in a hospital gaming room in 1987. One is visiting her sister, the other is recovering from a car crash. The days and months are long there. Their love of video games becomes a shared world -- of joy, escape and fierce competition. But all too soon that time is over. Gets at so much about work, love and storytelling. It's a book that spawns great conversations Maggie Shipstead, Guardian Zevin’s prose hits all the right notes. She expertly implements a variety of writing styles, and, with unexpected twists keeps the reader guessing until the very end!

There are a few elements to the story that did not work so well for me. For example, using the title and references from Shakespeare’s Macbeth (and others) “Tomorrow, and Tomorrow, and Tomorrow” implied there was going to be a connection and relevance to the gaming world. The sense of infinity yes but some of the Shakespeare quotes peppered throughout just didn’t work and at times it felt awkward. Only an opinion. Zevin is a great writer who makes you care deeply about her characters…. Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin’s exploration of partnership and collaboration is worth reading no matter who you are. Even if you’re skeptical about reading a book about video games, the subject is a terrific metaphor for human connection.”

Reading this is almost like an invitation from Zevin to enter a game...with every scene and moment so carefully constructed. Just brilliant Skinny, *Books of the Year* in the end, i know that this book is absolutely not for everyone, and not everyone who loved and hated this will feel the same emotions throughout the experience. for now, i leave this book at 4.5 (it will change eventually) but Tomorrow, and Tomorrow, and Tomorrow will stay in my mind and my heart for a long time.

This is the story of Sam and Sadie, Sam and Marx, Sadie and Marx, and their journey building a successful gaming company. Sam and Sadie meet in the most unexpected places-a hospital. Sadie's sister is undergoing cancer treatment, while Sam, is recovering from a major injury that leaves him disabled. Sam and Sadie connect over their love for games. Sadie becomes an integral piece of Sam's life and his recovery. I thought the very beginning was MASTERFULLY written. I can’t remember ever reading a book that pointed to the ‘past, present, and the future’ at the same time more magnificently. SO WELL DONE!!! with a look at the effects of tragedies, violence, illness, death, parents, grandparents, feelings of loneliness, fitting in, admiration for gaming designers….(especially women in the profession)…love for people, love for one another, and an enhanced respect for the benefits of gaming …… I was one of those readers who fell in love with her novel “The Storied Life of A.J. Fikry”…..(It wasn’t too ‘sappy’ for me as it was for a few of my friends), but THIS….”Tomorrow, Tomorrow, Tomorrow”…..is more sophisticated….more fully developed….

I do not think you need to be a gamer at all to read this book. I'm not and I was able to be invested in everything along the way. Zevin is deft at explaining what makes a game compelling without boring anyone. Ultimately this is a book about friendship that just happens to be set around video games. Someone asked me this question recently, and I felt stumped. I think it’s because I’ve had a different process on every book. And to an extent, I accept that I have no process. For me, part of writing the book comes down to finding the process to write the book. Love, says this engrossing novel, is a creative project, and like any work of collaborative art, it is demanding and thoughtful work; there will always be risks and heartbreak involved. But the rewards are riches we could never have imagined or experienced alone.

I hate to come in and be a Debbie Downer for this book, but sometimes this happens. There is a specific kind of sentimentality or emotion that just does not work for me at all, but that a lot of people find extremely compelling. It is a matter of personal taste, it is not really about whether a book is inherently good or bad. You either like a book that will purposely tug at your heartstrings or you don't. I don't, ergo this book was not for me.

Hobbies

Tomorrow, and Tomorrow, and Tomorrow is a beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind’s eye after playing.” This was one of those books where, when someone asks you what the book you are reading is about, you are kind of at a loss for words. Because, as the blurb stated, this was essentially a book about two good friends making a video game together. The story is essentially about gamers and video games, throwing up constant references to the history of gaming and gaming culture. The two main characters, Sadie and Sam, bond over playing video games when the pair meet in the children's ward of a hospital and later conceive of, and program, games of their own. Their own personal stories-- involving family, friends, sexism in the industry and abusive relationships (contains emotional manipulation and sexual assault) play out alongside this. This]novel explores themes of identity, disability, play and love in an unforgettable and richly imaginative way.”

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