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Stranger Things Unisex Kid's Mind Flayer Pumpkin Face Short Sleeve T-Shirt, Black, One Size

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Brainstealer dragon The result of implanting a tadpole in a captured dragon. [71] Gnome ceremorph The result of implanting a tadpole into a gnome; only viable by slightly warping the ceremorphosis process. If unsuccessful, the resulting creature was a gnome squidling. [72] Mindwitness The result of implanting a tadpole in a captured beholder. [2] Mozgriken The result of a tadpole being inserted into a deep gnome and then subjected to psychic Sometime in the mid‒14 th century DR, Maanzecorian was believed to have been killed by Tenebrous, a shadowy manifestation of Orcus, after his defeat at the hands of Kiaransalee. [3] [19] Upon discovering that Maanzecorian, being a deity of secrets, knew information that could lead to the location of the Wand of Orcus, Tenebrous ripped that knowledge from Maanzecorian's mind before uttering the Last Word, destroying the deity's essence. His realm of Rictus boiled away along with him, [3] and whatever remained had been crumbling to pieces without its deity. [20] This time around, Will isn’t possessed but Billy is—and Billy is a much more dangerous vessel for the Upside Down. He begins bringing people from around the town to the creature where they are later absorbed into a giant, grafted monstrosity—the Mind Flayer again, but this time made flesh by the corpses of rats and then later humans. Instead, even when aware of the option of serving in the afterlife, the last desire of most illithids upon death [49] was to be rejoined with its elder brain, thus attaining a form of immortality by having its life experiences merged into the elder brain's consciousness. Elaborate funerary jars, also known as brain canisters, [47] with the individual's biography inscribed in Qualith were commonly used by mind flayer colonies to preserve a dead mind flayer's brain until it was consumed by the elder brain. [2] Gods Like other races, the illithids claimed to have deities of their own. [8] [22] These revered beings were not deities per se, yet nonetheless divine entities capable of granting divine powers to their followers, even non-illithid ones. [2] [49] However, like the promise of an afterlife, this did not hold as much allure for the mind flayers as it did to other races. Channeling the power of another being, even one as supreme as a deity, did not seem to interest the illithids as much as developing their personal psionics. [8]

Illithids were known to dress in flowing and dramatic robes and cloaks. [15] They were rarely seen without distinctively two-lobed boots, which concealed their webbed feet. [17] They often wore high, flaring collars, dark hats, and various other pieces of ornamentation. [15] Personality Stray memories were acquired from a mind flayer's prey, which they shared with the other members of their colony. As a result of their parasitic nature, traces of the victim's individuality were also retained by a mind flayer. While this did nothing to hamper their intelligence, it did influence their sense of culture and aesthetic preferences, ranging from their desired modes of architecture to their senses of style and decoration. Two communities might focus on or neglect entire areas of design based on their diet. [2] The entity was discovered by Henry Creel between 1979 and 1983, following Henry's banishment to Dimension X. This version of the Mind Flayer was a storm-like mass of shadowy particles, or mist; it is not known if the mist possessed its own independent will, or consciousness, though it was certainly a living organism. [2] [3] Henry used his powers to reconstitute the mist into a form that satisfied him: a giant, spider-like entity with a flame-shaped head, not unlike a similar fantasy creature he had imagined as a child. Possessed humans are colder to the touch than average, to the point where the temperature around possessed humans significantly decreases. Illithids also had a different concept of the "future" viewing it simply as an inevitable but unrealized part of the present. [23] However, illithids did not believe the future (and therefore their destiny) was set in stone. For example, they recognized that it was possible for their race to die out, which would alter the future, and so complacency was not an option. Only by collecting more knowledge could the illithids accurately predict the future, and thus fulfill their destiny. [22] EmotionsBy melting these possessed bodies down, the mind flayer merges them all into one, giant, six-legged monster that keeps gaining more and more mass with each body that's melted down. It's pretty creepy, and really gross. He also had a base for his spies and proxies near the Caverns of Thought in the Outlands known as the Rotting Oracle. The structure was half-sunk in an oily mire, and housed the end of a one-way portal from Gehenna between two of its pillars. [9] [12] Activities [ ] Instead of creating the tunnels via visual effects and green-screen, production designer Chris Trujillo and the art department crafted sets on a soundstage. This was done to provide the actors real environments they could inhabit and react to. Approximately 80,000 square feet of tunnels were constructed, using a series of six to fourteen feet-diameter wooden ring sets. They layered three pounds of foam throughout the entire interior surface to give it a more organic structure. [1] [6] The closest most illithids came to being happy was the delight of consuming a brain, but even then the act had such sadistic overtones that it still wouldn't be "happiness" as normally defined. A mind flayer's highest emotional state was that of self-satisfaction, whether that be from a personal sense of pride or the satiation of their curiosity, and it was this that motivated their behavior. [33] They sought to live in luxury, to feast on the minds of well-bred thralls and master their psionic birthright. [27] Love, or even friendship outside of acquaintances, was almost unheard of, for they had supernatural means of filling these emotional voids. [35] Morality

If, for some reason, a mature tadpole did not undergo the process of ceremorphosis, it became a ravenous predatory creature known as an illithocyte or, if allowed to grow out of control, a neothelid. These creatures were considered abhorrent by the illithids and were mercilessly hunted. [2] [65] Illithid Monsters Owen K.C. Stephens (March 2001). “By Any Other Name: Races of the Underdark”. In Dave Gross ed. Dragon #281 ( Wizards of the Coast), pp. 48–49. The mind flayer nervous system was unique in that every nerve had a direct connection to the brain, meaning that a mind flayer's entire body was an extension of its brain, granting mind flayers an incredible awareness of their physical condition. [18]The dimensional barrier puts hard limits on the Mind Flayer's ability to take over other worlds. However, if the barrier is damaged, the Mind Flayer is able to exert more and more influence in another dimension. While speculating the shadow monster's weakness, Lucas, Mike, Dustin, and Max theorized that if they destroyed the monster, they would also destroy the monster's army. When they realized that the shadow monster controlled everything in a hive mind, they compared it to the Mind Flayer, a monster from Dungeons & Dragons that similarly controls the minds of its victims. The boys' D&D manual also stated that the Mind Flayer's goal was to spread and take over other dimensions, making them speculate that the shadow monster wanted to do the same. The group decided to interrogate Will to find the shadow monster's weakness. Little was known about Maanzecorian, [11] and given that the illithids themselves were mysteries of the cosmos, it was practically impossible to discern the origins of him or Ilsensine. [15] They capture a hostage named Alexi from a secret laboratory and take him to Murray, because Murray is the only guy around who speaks Russian. Alexi turns out to be a sweet guy and all these interactions are pretty funny until Alexi is killed by the Russians. (Alexi is the Bob of Season 3, basically). While certain essential biochemicals and hormones could only be found in brain matter, illithids ate brains more so for the psychic quotient of sentient gray matter than the physical nutrients. [59] Their all-encompassing neurology granted them a unique digestive system, one that was, in a sense, cognitive and self-aware, allowing them to extract more than nourishment from their food. [18]

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