Dungeons & Dragons D&D Icons of The Realms: Apparatus of Kwalish - Boxed Figure, Pre-Painted

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Dungeons & Dragons D&D Icons of The Realms: Apparatus of Kwalish - Boxed Figure, Pre-Painted

Dungeons & Dragons D&D Icons of The Realms: Apparatus of Kwalish - Boxed Figure, Pre-Painted

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But that’s only the permanent enchantment on this armor. You can also use an action and become immune to nonmagical damage for 10 minutes. The only spell that does something like that is the 9th-level invulnerability spell, but that is all types of damage. I think we can safely assume that immunity to nonmagical damage would be something like a 7th-level spell effect. The apparatus contained controls that allowed for a number of maneuvers. It was first and foremost a vehicle that could walk on the ground as effectively as on the water and underwater. It was capable of safely submerging up to a depth of 900 feet (270 meters) and its airtight inner compartment could store enough breathable air to last for up to ten hours (or five, if occupied by two creatures). [3] This shield, to me, just seems like it is the shield of faith spell, except you don’t have to worry about concentration and it only lasts for 1 minute before you have to activate it again. Since it requires attunement, no convenience tax. Suggested uses for the Apparatus were described in the web article Tactics and Tips: The Forgotten Magic Cache (Part 3). [7] D&D 4th edition [ ]

The vehicle was also equipped with two light sources that resembled eyes, as well as side windows with shutters that could be opened and closed. [3] History [ ] To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. Down – Legs and tail retract, reducing the apparatus’s speed to 0 and making it unable to benefit from bonuses to speed.

Armor of Invulnerability 1260 gp (lv5 spell) * 10 (permanency) + 3240 gp (lv7 spell) * 4 (one-use/day) * 5 (rarity) = 127,800 gp Armor of Resistance Legs and tail retract, reducing the apparatus’s speed to 0 and making it unable to benefit from bonuses to speed. The apparatus of Kwalish returned in the Dungeons & Dragons 5th edition Dungeon Master's Guide (5e) (2014). The apparatus was described as a wondrous item of legendary rarity. Ammunition, +3 (2,520 gp (lv6 spell) * 1.1) * 3 (rarity) = 8,316 gp / 2 = 4,158 gp Amulet of Health When it makes sense to do so, the DM can assign statistics to an object to determine how hard it is to destroy:

This is a cursed item, but if there was a version that wasn’t - it’d be the same cost as armor of resistance. Arrow-Catching Shield This item is going to be based on the create food and water spell, that’s the closest I feel like that this jug kind of does. It can’t do food and water every day, but I think that’s OK. There isn’t really a spell that gives you resistance to all nonmagical damage except gaseous form, and that leaves you in a useless body. There is a stoneskin which is resistance to nonmagical bludgeon, pierce, and slashing damage and that is a level higher at 4th level. You also aren’t in a useless body. I think, we could safely assume that resistance to all nonmagical damage would be like a 5th-level spell effect.As the apparatus of the crab, the item appeared in the Core Rulebook (2009) for the Pathfinder role-playing game, and appeared again in the sourcebook Ultimate Equipment (2012). This is a vehicle, not a magic item. According to the PHB, a galley is 30,000 gp and a warship is 25,000 gp. So, I guess something like that? Armor, +1, +2, or +3 Types: Armour, Blessings, Books, Charm, Epic Boons, Marks of Prestige, Potion, Ring, Rod, Rune, Scroll, Staff, Wand Overview, Weapon, Wondrous Items This item appears to be a large, sealed iron barrel, but it has a secret catch (Search DC 20 to locate) that opens a hatch in one end. Anyone who crawls inside finds ten (unlabeled) levers: Lever (1d10)

The Waterdhavian treasure hunter Grinda Garloth owned an apparatus of Kwalish, which she used to scour the bottom of Deepwater Harbor for treasure. [7] Tuesday Items: T001, T002, T003, T004, T005, T006, T007, T008, T009, T010, T011, T012, T013, T014, T015, T016, T017, T018, T019, T020, T021, T022, T023, T024, T025, T026, T027, T028, T029, T030, T031, T032, T033, T034, T035, T036, T037, T038, T039, T040, T041, T042, T043, T044, T045, T046, T047, T048, T049, T050, T051, T052, T054, T055, T056, T057, T058, T059, T060, T061, T062, T063, T064, T065, T066, T067, T068, T069, T070, T071, T072, T073, T074, T075 Items currently discounted by other promotions are also not eligible for additional discounts via discount codes. Recent history [ ] This section is incomplete. Please complete this section and remove this {{ secstub}} notice.

It is destroyed like any other object

The device has the following characteristics: hp 200; hardness 15; Spd 20 ft., swim 20 ft.; AC 20 (—1 size, +11 natural); Atk +12 melee (2d8, 2 pincers).

When not in operation, the apparatus resembled a large iron barrel. It had a concealed latch that allowed access inside, where the control systems were located. When deployed and in operation, an apparatus of Kwalish resembled a giant lobster. It could fit up to two people inside. Its controls consisted of a set of ten levers, each responsible for a different aspect of the vehicle's operation. [3] Powers [ ] Leather, Armor of Resistance 90 gp (lv1 spell) * 10 (permanent) * 2 (rarity) + 10 gp (armor cost) = 1,810 gp

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To be used as a vehicle, the apparatus requires 1 pilot. While the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside. Amulet of Health 630gp (lv5 spell) * 10 [+1+2+3+4 (cumulative modifiers)] * 2 (rarity) = 12,600 gp Amulet of Proof Against Detection and Location Hit Points. An object’s hit points measure how much damage it can take before losing its structural integrity. This item provides resistance to one type of damage, and is pretty close to absorb elements except you don’t get to deal extra damage. With that spell being 1st-level, I think that that is good enough for our baseline on the armor. Like before, we’ll add the cost of the armor in at the end of it all. Related items [ ] This section is incomplete. Please complete this section and remove this {{ secstub}} notice.



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